Axes are melee weapons that are often used by Marauders and Duelists whospecialize in Strength-oriented Attack builds with a pinch of Dexterity for a good measure. These are tied to the bottom-left part of a Passive Skill Tree sitting between Maces, which are more Strength-oriented, and Swords, whose users are a bit more Dexterious. Axes are very similar to both of these weapon types, they share a similar pool of modifiers, although Axes are preferable in Bleed builds. Another reason to pick Axes over other weapons is their high base Damage and Attack Speed (they usually don't have Implicit modifiers to balance it out). Axes are in actuality the most popular weapon type for Melee builds.
Axes are used pretty much exclusively in Attack Builds, so their DPS is the most valuable stat no doubt about that. Keep in mind that you can buy a Rare Axe with over 1300 EDPS or 900 Physical DPS on a rather modest budget, and as you will see, none of the Unique Axes come close to that number, making them sub-optimal choices in almost any case. The best general-purpose weapon on this list is probably Atziri's Disfavour, and it's not even that good. Unique Axes are also not particularly *unique*, most of them are rather boring actually. It's hard to find a build-enabling feature on them. These are however excellent for leveling - we recommend using most of the low-level Unique Axes up to character level 70 or so.The list we've put together should prompt you to explore the potential of all of these weapons or explain how they work and why some builds use them.
Required Level: 6
Required Strength: 21
Required Dexterity: 20
Damage:(20-25) to (40-45)
Attacks per Second:1.45
Critical Strike Chance: 5.00%
Physical DPS:(43.5-50.8)
Elemental DPS: N/A
DPS:(43.5-50.8)
Socketed Gems are supported by Level 2 Chance to Flee
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
Gain (5-7) Life per Enemy Killed
10% increased Movement Speed
Required Level: 16
Required Strength: 48
Required Dexterity: 14
Damage:(17-27) to (55-60) Physical, (5-15) to (20-25) Fire
Attacks per Second:(1.39-1.43)
Critical Strike Chance: 5.00%
Physical DPS:(50.1-62.2)
Elemental DPS: (17.4-28.6)
DPS:(67.5-90.8)
Adds (5-15) to (20-25) Physical Damage
Adds (5-15) to (20-25) Fire Damage
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
Required Level: 29
Required Strength: 80
Required Dexterity: 23
Damage:(48-57.6) to (91.2-108)
Attacks per Second:1.20
Critical Strike Chance: 5.00%
Physical DPS:(83.5-99.4)
Elemental DPS:N/A
DPS:(83.5-99.4)
(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
100% chance to Avoid being Chilled during Onslaught
Required Level: 39
Required Strength: 81
Required Dexterity: 56
Damage:(32.5-37.5) to (59.8-69)
Attacks per Second:1.50
Critical Strike Chance: (6.50-7.50)%
Physical DPS:(69.2-79.9)
Elemental DPS: N/A
DPS:(69.2-79.9)
Trigger Level 15 Lightning Warp on Hit with this Weapon
(30-50)% increased Physical Damage
(30-50)% increased Critical Strike Chance
Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage
Required Level: 59
Required Strength: 119
Required Dexterity: 82
Damage:(163.2-190.4) to (264-308)
Attacks per Second: (1.80-1.88)
Critical Strike Chance: 5.00%
Physical DPS:(384.5-467.2)
Elemental DPS: N/A
DPS:(384.5-467.2)
(140-180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
Required Level: 63
Required Strength: 149
Required Dexterity: 76
Damage:(141-164.5) to (261-304.5)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS:(261.3-304.9)
Elemental DPS: N/A
DPS:(261.3-304.9)
Has no Sockets
(200-250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20-30)% for Hits with this Weapon
Required Level: 65
Required Strength: 140
Required Dexterity: 86
Damage:(94.3-110) to (248.4-282.5)
Attacks per Second: 1.40
Critical Strike Chance: 5.00%
Physical DPS:(239.9-274.8)
Elemental DPS: N/A
DPS:(239.9-274.8)
Grants Level 20 Thirst for Blood Skill
(130-150)% increased Physical Damage
Adds (11-14) to (18-23) Physical Damage
25% chance to cause Bleeding on Hit
+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
Required Level: 67
Required Strength: 167
Required Dexterity: 57
Damage:(104-124) to (235-265)
Attacks per Second: (1.32-1.38)
Critical Strike Chance: 5.00%
Physical DPS:(223.7-268.4)
Elemental DPS: N/A
DPS:(223.7-268.4)
Adds (50-70) to (135-165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10-15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
Required Level: 69
Required Strength: 158
Required Dexterity: 76
Damage:51-85
Attacks per Second: (1.43-1.49)
Critical Strike Chance: 5.00%
Physical DPS:(97.2-101.7)
Elemental DPS: N/A
DPS:(97.2-101.7)
Adds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Required Level: 13
Required Strength: 36
Required Dexterity: 17
Damage:(43.2-48) to (88.2-98)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS:(85.4-94.9)
Elemental DPS: N/A
DPS:(85.4-94.9)
+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
Required Level: 18
Required Strength: 44
Required Dexterity: 25
Damage:(63.8-75.4) to (94.6-111.8)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS:(103.0-121.7)
Elemental DPS: N/A
DPS:(103.0-121.7)
Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120-160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120-150) to Accuracy Rating
+0.2 metres to Weapon Range
Required Level: 33
Required Strength: 80
Required Dexterity: 37
Damage:(98-110.25) to (146-164.25)
Attacks per Second: 1.25
Critical Strike Chance: 5.00%
Physical DPS:(152.5-171.6)
Elemental DPS: N/A
DPS:(152.5-171.6)
(100-125)% increased Physical Damage
(30-40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
Required Level: 37
Required Strength: 100
Required Dexterity: 29
Damage:(127.6-139.2) to (200.2-218.4)
Attacks per Second: 1.15
Critical Strike Chance: 5.00%
Physical DPS:(188.5-205.6)
Elemental DPS: N/A
DPS:(188.5-205.6)
(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
Required Level: 37
Required Strength: 100
Required Dexterity: 29
Damage:(127.6-139.2) to (200.2-218.4)
Attacks per Second: 1.15
Critical Strike Chance: 5.00%
Physical DPS:(188.5-205.6)
Elemental DPS: N/A
DPS:(188.5-205.6)
(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
Required Level: 45
Required Strength: 99
Required Dexterity: 57
Damage:(170.8-183) to (257.6-276)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS:(278.5-298.4)
Elemental DPS: N/A
DPS:(278.5-298.4)
(180-200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
Required Level: 55
Required Strength: 128
Required Dexterity: 60
Damage:(218.7-234.9) to (326.7-350.9)
Attacks per Second: (1.35-1.40)
Critical Strike Chance: 5.00%
Physical DPS:(368.1-410.1)
Elemental DPS: N/A
DPS:(368.1-410.1)
20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170-190)% increased Physical Damage
(8-12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
Required Level: 58
Required Strength: 151
Required Dexterity: 43
Damage:(242-290.4) to (378-453.6)
Attacks per Second: 1.05
Critical Strike Chance: 5.00%
Physical DPS:(325.5-390.6)
Elemental DPS: N/A
DPS:(325.5-390.6)
(100-140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
Required Level: 62
Required Strength: 140
Required Dexterity: 86
Damage:(139.2-156.6) to (209.6-235.8)
Attacks per Second:1.35
Critical Strike Chance: 5.70%
Physical DPS:(235.4-264.9)
Elemental DPS: N/A
DPS:(235.4-264.9)
(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Required Level: 62
Required Strength: 140
Required Dexterity: 86
Damage:(139.2-156.6) to (209.6-235.8)
Attacks per Second:1.35
Critical Strike Chance: 5.70%
Physical DPS:(235.4-264.9)
Elemental DPS: N/A
DPS:(235.4-264.9)
(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Counts as Dual Wielding
+(8-10)% to Off Hand Critical Strike Chance
(50-70)% more Main Hand attack speed
Required Level: 62
Required Strength: 140
Required Dexterity: 86
Damage:(208.8-219.24) to (314.4-330.12)
Attacks per Second:(1.46-1.51)
Critical Strike Chance: 5.70%
Physical DPS:(381.4-415.3)
Elemental DPS: N/A
DPS:(381.4-415.3)
(140-152)% increased Physical Damage
(8-12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
Required Level: 64
Required Strength: 158
Required Dexterity: 76
Damage:(414-434) to (544-564)
Attacks per Second:(1.29-1.33)
Critical Strike Chance: 5.00%
Physical DPS:(617.0-665.7)
Elemental DPS: N/A
DPS:(617.0-665.7)
25% chance to Maim on Hit
+30% to Quality of Socketed Support Gems
Adds (310-330) to (370-390) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range
Required Level: 64
Required Strength: 158
Required Dexterity: 76
Damage:(222-256.5) to (378-447.75)
Attacks per Second:1.15
Critical Strike Chance: 5.00%
Physical DPS:(345.0-404.9)
Elemental DPS: N/A
DPS:(345.0-404.9)
25% chance to Maim on Hit
(100-125)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
Required Level: 64
Required Strength: 158
Required Dexterity: 76
Damage:(343.2-384.8) to (574.2-643.8)
Attacks per Second:0.98
Critical Strike Chance: 5.00%
Physical DPS:(448.4-502.7)
Elemental DPS: N/A
DPS:(448.4-502.7)
25% chance to Maim on Hit
(230-270)% increased Physical Damage
15% reduced Attack Speed
Curse Enemies with Vulnerability on Hit
Exerted Attacks deal 200% increased Damage
Exerted Attacks Knock Enemies Back on Hit
Required Level: 64
Required Strength: 158
Required Dexterity: 76
Damage:(395.2-436.8) to (661.2-730.8)
Attacks per Second:(0.80-0.86)
Critical Strike Chance: 5.00%
Physical DPS:(425.2-503.5)
Elemental DPS: N/A
DPS:(425.2-503.5)
25% chance to Maim on Hit
Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy
(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
25% chance to cause Bleeding on Hit
Required Level: 66
Required Strength: 140
Required Dexterity: 86
Damage:90-122 Physical, (310-350) to (460-500) Cold
Attacks per Second:1.40
Critical Strike Chance: 5.00%
Physical DPS:148.4
Elemental DPS:(539.0-595.0)
DPS:(687.4-743.4)
Adds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've used a Warcry Recently
150% increased Elemental Damage if you've used a Warcry Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
Required Level: 66
Required Strength: 140
Required Dexterity: 86
Damage:(360-414) to (488-561.2)
Attacks per Second:(1.50-1.57)
Critical Strike Chance: (6.50-7.00)%
Physical DPS:(635.2-764.6)
Elemental DPS:N/A
DPS:(635.2-764.6)
(300-360)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
Required Level: 68
Required Strength: 149
Required Dexterity: 76
Damage:(288-326.4) to (432-489.6)
Attacks per Second:1.25
Critical Strike Chance: 6.00%
Physical DPS:(450.0-510.0)
Elemental DPS:N/A
DPS:(450.0-510.0)
Socketed Gems are supported by Level 30 Melee Splash
(200-240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
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