Team Averages
Diamond I
Average Tier
Level 239
1,618 SR
2,419
MMR
VS
Team Averages
Diamond II
Average Tier
Level 125
1,757 SR
2,367
MMR
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
CIinkz
Susano
20
9 / 5 / 14
16,573
571
34,822
36,967
18,982
+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
+40
Physical Power
+20
Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Completed485
Ganesha
20
0 / 5 / 27
15,084
520
10,370
35,274
51,650
+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5
PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.
+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction
<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
+250
Health
+40
Physical Protection
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.
+10
Physical Protection
+10
Magical Protection
+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
SoloOrTroll
Odin
20
9 / 1 / 6
19,273
665
24,810
25,010
40,171
+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
+40
Physical Power
+350
Health
+200
Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.
+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
+35
Magical Protection
+35
Physical Protection
+200
Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Tylisseus
Agni
20
3 / 2 / 16
16,020
552
18,589
16,388
9,563
+70
Magical Power
+100
Health
+15
Mp 5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.
+75
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
+55
Magical Power
+125
Mana
erobotrex08
Charybdis
20
15 / 3 / 7
19,245
664
27,284
25,577
13,610
+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed
PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.
+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration
+30
Physical Power
+20%
Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
+35%
Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
DermFan69
Medusa
20
3 / 8 / 4
14,869
513
22,263
22,103
9,108
+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.
+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
+20
Physical Power
+150
Mana
+7
Mp 5
Flexmoh
Jormungandr
20
3 / 3 / 1
15,871
547
13,326
27,102
33,623
+65
Magical Power
+45
Physical Power
+25
Physical Protection
+15%
Attack Speed
PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.
+75
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
+65
Magical Power
+200
Health
+10%
Crowd Control Reduction
PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.
HymnOfPain
Tsukuyomi
20
5 / 5 / 4
14,178
489
21,826
26,922
11,080
+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
+30
Physical Power
PlugMeInPlz
Poseidon
20
3 / 8 / 9
14,737
508
29,626
18,744
6,334
+70
Magical Power
+100
Health
+15
Mp 5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
+65
Magical Power
+300
Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
+20
Magical Power
Skrapx
Hercules
16
2 / 12 / 8
12,320
425
12,603
43,445
40,670
+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5
PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.
+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.
+40
Magical Protection
+15
Mp 5
Player Kills, Deaths, and Assists
106
Kill Participation
42
36
Kills
16
16
Deaths
36
70
Assists
26
Player
Kills
Deaths
Assists
KDA
W
CIinkz
Susano
9
5
14
3.2
W
Completed485
Ganesha
5
27
2.7
L
DermFan69
Medusa
3
8
4
0.63
L
Flexmoh
Jormungandr
3
3
1
1.17
L
HymnOfPain
Tsukuyomi
5
5
4
1.4
L
PlugMeInPlz
Poseidon
3
8
9
0.94
L
Skrapx
Hercules
2
12
8
0.5
W
SoloOrTroll
Odin
9
1
6
12
W
Tylisseus
Agni
3
2
16
5.5
W
erobotrex08
Charybdis
15
3
7
6.17
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
115,875
Damage
99,644
139,216
Taken
138,316
133,976
Mitigated
100,815
42,757
Healing
22,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
CIinkz
Susano
34,822
9,952
14,562
36,967
18,982
330
8,495
28,177
178,545
W
Completed485
Ganesha
10,370
774
1,321
6,262
35,274
51,650
195
9,932
24,646
34,846
1,898
L
DermFan69
Medusa
22,263
8,646
875
22,103
9,108
158
5,125
16,814
167,410
L
Flexmoh
Jormungandr
13,326
3,093
4,527
27,102
33,623
460
3,007
24,045
138,046
10,323
L
HymnOfPain
Tsukuyomi
21,826
3,477
5,865
26,922
11,080
5,250
21,449
154,368
L
PlugMeInPlz
Poseidon
29,626
2,390
1,485
18,744
6,334
2,270
16,220
125,994
431
L
Skrapx
Hercules
12,603
4,755
9,510
43,445
40,670
11,696
31,203
35,913
W
SoloOrTroll
Odin
24,810
6,900
7,451
25,010
40,171
1,706
13,755
11,078
191,181
W
Tylisseus
Agni
18,589
645
1,297
16,388
9,563
814
5,031
11,065
139,308
1,509
W
erobotrex08
Charybdis
27,284
11,932
11,864
25,577
13,610
6,088
4,815
20,581
232,647
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
86,195
Gold Earned
71,975
1,004
Minions Killed
903
Camps Cleared
3,045,815
Distance Traveled
2,917,313
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
16,573
571
187
6
654,027
4
W
15,084
520
12
568,043
10
L
14,869
513
207
7
542,929
7
L
15,871
547
242
8
558,299
5
L
14,178
489
188
6
661,924
4
L
14,737
508
213
7
590,543
4
L
12,320
425
53
2
563,618
4
W
19,273
665
301
10
631,260
2
W
16,020
552
228
8
648,499
W
19,245
664
276
10
543,986
8